By Gary Rosenzweig
Examine ActionScript 3.0 the thrill means, by way of developing sixteen nice video games: genuine, strong video games - not only "web toys"! Highly-rated ActionScript instructional, now with seven new 3D and card video games! Code and methods simply adaptable to education, advertisements, and extra For Flash artists studying ActionScript, Flash programmers trying to create video games, and upgraders from ActionScript 1.0/2.0. features a bankruptcy on constructing video games in Flash for the iPhone! Gary Rosenzweig's ActionScript 3.0 online game Programming college, moment version is the easiest hands-on educational for studying ActionScript 3.0, the programming language in the back of Flash specialist CS5. you'll grasp all of the fundamentals of ActionScript programming by means of development sixteen strong video games. One step at a time, you are going to study thoughts (and get confirmed code) that may be tailored to almost any venture, from video games to education and ads. the 1st variation earned common raves; Rosenzweig has now up-to-date it with seven brand-new video games that train much more precious ActionScript 3.0 talents and strategies. you'll first find out how Flash and ActionScript 3.0 interact, the weather of an ActionScript application, and the way to construct a uncomplicated online game framework with ActionScript. subsequent, Rosenzweig walks you through construction the total spectrum of ActionScript video games, together with mind video games, animation-based video games, photograph puzzles, video games according to course and move, informal video games, observe video games, Q and A video games, motion video games, video game worlds, and extra. This variation provides new chapters on card video games and 3D video games, with High-Low, Video Poker, Blackjack, 3D Paddle Ball, 3D Scavenger Hunt, and different new initiatives.
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Additional info for ActionScript 3.0 Game Programming University (2nd Edition)
9 The timeline has been expanded slightly using the pull-down menu at the right, so the frames are a little larger. Writing and Editing ActionScript 13 Each keyframe has a label, although you cannot see it in the timeline. You can see a little flag in the top layer of each frame, which signifies that there is a label there. To see and set the frame labels, you need to select the frame, and then check the Properties panel. It contains a Frame field. 10). 10 The Properties panel enables you to set or change the frame label.
It contains a Frame field. 10). 10 The Properties panel enables you to set or change the frame label. 9, you can see that there are four layers. The first layer, Label, contains three keyframes. The way you create frames and keyframes is to use F5 to add a frame to a layer, and then F7 to add a keyframe among those frames. The second layer, named Score, contains only two keyframes, frame 1 and 2. So, frame 3 is just an extension of frame 2. This means the score elements present during game play on frame 2 is still present on frame 3.
This means the score elements present during game play on frame 2 is still present on frame 3. The timeline, stage, and library are your primary visual tools for developing your games. Writing and Editing ActionScript Although it is usually somewhat necessary to work in the Flash document to create a game, we are spending most of our time in the ActionScript document window. 11 shows it differently. 0 syntax. 11 The ActionScript document window features several useful tools at the top. At the top of the window, you see two tabs.