By Ken Jennings
At some point again in 2003, Ken Jennings and his university blood brother Earl did what millions of individuals had performed ahead of: they auditioned for Jeopardy! years, seventy five video games, 2,642 right solutions, and over $2.5 million in winnings later, Ken Jennings emerged as trivia's undisputed king. Brainiac lines his upward thrust from nameless machine programmer to nerd folks icon. yet alongside the best way, it additionally explores his newly conquered country: the area of trivialities itself.
Jennings had consistently been minutiae-mad, poring over almanacs and television advisor listings at an age while most youngsters are nonetheless observing Elmo and placing beans up their nostril. yet minutiae, he has came upon, is centuries older than his formative years obsession with it. Whisking us from the coffeehouses of seventeenth-century London to the web age, Jennings chronicles the ups and downs of the minutiae fad: the quiz e-book explosion of the Jazz Age; the increase, fall, and upward push back of television quiz exhibits; the nostalgic campus trivialities of the Nineteen Sixties; and the Eighties, whilst Trivial Pursuit® back made it stylish to be a know-it-all.
Jennings additionally investigates the shadowy demimonde of today's trivialities tradition, guiding us on a travel of minutiae hotspots throughout the United States. He is going head-to-head with the blowhards and diehards of the school quiz-bowl circuit, the marginally soused trustworthy of the Boston pub minutiae scene, and the raucous members within the annual Q&A marathon in Stevens aspect, Wisconsin, "The World's biggest minutiae Contest." And, after all, he is taking us backstage of his unbelievable 75-game run on Jeopardy!
But mainly, Brainiac is a love letter to the lifeless truth. What marsupial has fingerprints which are indistinguishable from human ones? What planet has a crater on it named after Laura Ingalls Wilder? What comic had the misfortune to be born with the identify "Albert Einstein"?
Jennings additionally ponders questions which are a bit extra philosophical: What separates trivialities from meaningless proof? Is being sturdy at trivialities a mark of intelligence? And is minutiae only a waste of time, or does it serve a few not-so-trivial goal after all?
Uproarious, foolish, enticing, and erudite, this booklet is an impossible to resist occasion of nostalgia, interest, and nerdy obsession--in a observe, minutiae.
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Extra resources for Brainiac: Adventures in the Curious, Competitive, Compulsive World of Trivia Buffs
Trip) Feats Acrobatic Steps, Combat Expertise, Combat Reflexes, Improved Initiative, Improved Trip, Multiattack, Nimble Moves, Power Attack, Strike Back Skills Acrobatics +27 (+31 when jumping), Appraise +23, Bluff +25, Diplomacy +25, Disguise +19, Fly +16, Intimidate +25, Knowledge (arcana) +23, Knowledge (planes) +26, Perception +25, Sense Motive +25, Spellcraft +23, Stealth +27 Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft. SQ agile grappler 35 Introduction Diabolical Influences Benabak Book of the Damned Cult of Lies Darukarex Dinya’s Possession Emporium Isitalba Furcas Hellknights Mardehzuk Miranksha Terindelle Vipostix Emporium Isitalba MITHRAL GOLEM GUARDIAN The Emporium Isitalba is a nondescript shop buried in the throng of Dis’s Market of Breaths.
A confused Dinya scampers out of the way during any fight. There are several ways for the PCs to exorcise Xerraxus from Dinya, as detailed below. GMs should reward creative play by assigning bonuses as appropriate to help the PCs complete the method chosen. Magic: Magical effects including dispel evil, casting possession (Occult Adventures 180) on Dinya again, and using a ritual exorcism (Occult Adventures 212) can cast Xerraxus out, but these are likely beyond the PCs’ means. Protection from evil does not eject Xerraxus, as Baalzebul ensured Dinya received no save against Xerraxus, but it does prevent him from controlling Dinya for the spell’s duration.
She seeks further reinforcements among Mahathallah’s other myriad infernal servants before returning to her lavish emporium. , fly 60 ft. ; Reach 5 ft. (10 ft. with tentacles) Special Attacks constrict (2d8+9), strangle, tentacle cage (4d8+10 bludgeoning, AC 18, 18 hp) Spell-Like Abilities (CL 15th; concentration +20) Constant—fly, spider climb, true seeing At will—alter self, dispel good (DC 20), enthrall (DC 17), greater teleport (self plus 1 entrapped creature and 50 lbs. of goods only), prying eyes 3/day—black tentacles, charm monster (DC 19) 1/day—summon (level 7, 2 bone devils 65%) STATISTICS Str 28, Dex 25, Con 27, Int 22, Wis 21, Cha 20 Base Atk +17; CMB +26 (+30 grapple, +28 trip); CMD 43 (45 vs.