Archive For The “Video Production” Category
By John Arana
Creating Flash Widgets with Flash CS4 and ActionScript 3.0 is an advent to constructing widgets for the net utilizing the good points of Flash CS4 and ActionScript 3.0. Many social-networking websites, blogs, and private domestic pages have followed using widgets and Flash builders can create and distribute their very own widgets for others to exploit. A step by step instance demonstrates the best way to layout and increase your individual Flash widgets and combine them with XML. furthermore, publishing, selling, and capitalizing in your Flash widgets is mentioned.
What you’ll learn
- Using the instruments in Flash CS4
- Basic ameliorations of ActionScript 3.0
- Designing and constructing widgets
- Utilizing XML with widgets
- Publishing widgets to the net
- Promoting and capitalizing on widgets
Who this e-book is for
Creating Flash Widgets with Flash CS4 and ActionScript 3.0 goals beginner to intermediate Flash designers/developers drawn to studying tips to create and submit widgets for the web.
Table of Contents
- Introducing Flash Widgets
- Migrating to Flash CS4 and ActionScript 3.0
- Developing Your First Widget
- Taking Flash Widgets to the subsequent point
- Publishing, selling, and Capitalizing in your Widgets
By Casey Reas, Ben Fry
Processing spread out the realm of programming to artists, designers, educators, and newcomers. This brief publication lightly introduces the middle techniques of laptop programming and dealing with Processing. Written via the co-founders of the Processing venture, Reas and Fry, Getting all started with Processing exhibits you the way effortless it really is to make software program and platforms with interactive photographs. If you're an artist seeking to advance interactive snap shots courses or a programmer in your method to changing into an artist, this booklet will take you the place you must cross. up-to-date with new fabric on photographs manipulation, information, and for the most recent model of Processing.
By Douglas Spotted Eagle
Rigorously unique screenshots and step by step instructions illustrate the right way to use Sony's new consumer-level video and audio enhancing functions, in a concise, time-efficient approach. Readers research the rudiments of navigating Vegas motion picture Studio and the significant other audio functions, Sound Forge Audio Studio and ACID song Studio, to accomplish a whole variety of projects, from enhancing video and audio, to compositing and outputting their ultimate undertaking. this can be the 8th e-book within the new VASST rapid sequence produced in cooperation with the Sundance Media workforce. This e-book illustrates how you can use Vegas motion picture Studio offering conscientiously unique screenshots and step by step instructions.
By Marinos Koutsomichalis
Create interactive and responsive audio-visual purposes with SuperCollider
- Master second computer-generated pics and animation
- Perform advanced encodings and audio/data research
- Implement clever generative audio-visual platforms
SuperCollider is an atmosphere and programming language utilized by musicians, scientists, and artists who paintings with audio-files SuperCollider has integrated graphical positive aspects that are utilized in conjunction with the sound synthesis server to create audio-visual mapping and sound visualization. if you want to create information visualizations via buying facts from audio and visible resources, then this booklet is for you.
electronic sound artists have to study, manage, map, and visualize info while engaged on a systematic or an inventive undertaking. As an artist, this ebook, through its a variety of code examples will give you the required wisdom of SuperCollider's sensible purposes, so you might extract significant info from audio-files and grasp its visualization suggestions. This booklet can help you to prototype and enforce subtle visualizers, sonifiers, and intricate mappings of your facts.
This publication takes a more in-depth examine SuperCollider good points similar to plotting and metering performance to dispel the mysterious air of mystery surrounding the extra complex mappings and animation innovations. This e-book additionally takes you thru a couple of examples that assist you to create clever mapping and visualization platforms. in the course of the process the e-book, you'll synthesize and optimize waveforms and spectra for scoping in addition to extract info from an audio sign. The later sections of the publication specialize in complex issues equivalent to emulating actual forces, designing kinematic constructions, and utilizing neural networks to help you improve a visualization that has a ordinary movement with constructions that appreciate anatomy and which include an clever encoding mechanism. This publication will train you every thing you must paintings with clever audio-visual platforms to extract and visualize audio-visual information.
What you'll examine from this book
- Use the integrated plotting, scoping, and metering performance
- Synthesize effective waveforms and spectra
- Extract info from audio signs
- enforce refined encodings utilizing interpolation, good judgment, and neural networks
- Execute innovative visualizers
- Instrument subtle audio-visual generative structures
- Finalize and manage complex initiatives
- collect info from neighborhood or distant assets together with 3rd social gathering software program and
- layout and animate advanced visible buildings similar to fractals, particle platforms, and kinematic creatures
This booklet is a customary advisor with a number of code examples of sensible functions. it is going to assist you enhance your abilities in growing refined visualizations whereas operating with audio-visual structures.
Who this ebook is written for
This publication is perfect for electronic artists and sound artists who're conversant in SuperCollider and who desire to extend their technical and useful wisdom of mapping and visualization. it's assumed that you just have already got a few event with the SuperCollider programming language and are accustomed to the basic audio synthesis techniques.
By Jasmine Katatikarn, Michael Tanzillo
Lighting for Animation is designed with one target in brain - to make you a greater artist. Over the process the publication, Jasmine Katatikarn and Michael Tanzillo (Senior lights TDs, Blue Sky Studios) will educate your eye to research your paintings extra severely, and educate you techniques and methods to enhance your craft. concentrating on the most philosophies and middle options used by execs, this ebook builds the basis for a profitable profession as a lighting fixtures artist in visible results and computing device animation. within you’ll locate in-depth guide on:
• growing temper and storytelling via lighting
• utilizing mild to create visible shaping
• Directing the viewer’s eye with gentle and color
• collecting and using reference images
• effectively lights and rendering workflows
• Render layers and the way they are often used so much effectively
• particular lights eventualities, together with personality lighting fixtures, setting lights, and lights an lively sequence
• fabric homes and their paintings with lighting
• Compositing options crucial for a lighter
• A consultant on how one can begin your profession and accomplish luck as a lights artist
This booklet isn't designed to educate software program packages―there are web content, educational manuals, on-line demos, and conventional classes to be had to coach you ways to function particular computing device courses. That kind of education will train you the way to create a picture; this booklet will educate you the technical talents you want to make that snapshot attractive.
By Tom Miller
I obtained this booklet simply because i wished to profit to exploit DirectX with C# in a managed-code atmosphere - precisely what this booklet makes an attempt to address.
Unfortunately, my development has been hampered from lacking blocks of textual content in either the prose and code samples. the writer introduces issues and strikes on with out finishing them.
For instance in bankruptcy 1, web page sixteen, he introduces a prototype for a "public static Microsoft.DirectX.Matrix PerspectiveFovLH(...)" procedure. He explains the parameter checklist, after which strikes on. at the subsequent web page, he provides a SetupCamera procedure which calls the aforementioned PerspectiveFovLH technique and pronounces on web page 18 that "we've obtained our triangle drawn now." simply we do not. The physique of that functionality by no means bought stuffed in. i did not get earlier the subsequent web page ahead of encountering the same case.
The different challenge could be a query of versioning, yet there are widespread invocations of "Set[Something]" tools, reminiscent of a CustomerVertex.Positioned.SetPosition technique, which does not really exist in my surroundings. (Granted, i'm utilizing Framework 2.0 and never 1.1, additionally visible Studio 2005 instead of 2003, yet deprecated tools are typically supported for backwards compatibility. So, was once it ever relatively there?) I controlled to get round this through simpling assigning a cost to the location property.
Perhaps i'll navigate a couple of typos and error if the writing have been more uncomplicated, however it does not aid that the author's pedagogical strategy is to confuse the reader with a couple of examples of code that does not paintings after which to assert "let's learn why." The proof of the way the equipment and ideas are meant to paintings have to be acknowledged it appears that evidently from the outset.
Last yet now not least, i'm left to languish in my frustration, simply because no technique of contacting the writer has been supplied.
By Paul Thurrott
With this hands-on advisor, bestselling writer and home windows professional Paul Thurrott provides readers the lowdown at the electronic media gains of home windows XP, together with new carrier Pack 2 updates to Media participant and MovieMaker. full of explainations on easy methods to rip and burn customized track mixes, convert vinyl to electronic, get the simplest bargains on on-line track prone, and get the main out of an iPod, this booklet finds strategies to electronic media mysteries. Demonstrates the best way to get extra out of scanners and electronic cameras, deal with a electronic picture assortment, and create picture slide indicates and CDs exhibits the right way to shoot nice domestic movies, move video to a working laptop or computer, and create a DVD motion picture the writer works heavily with the home windows electronic Media staff at Microsoft and is a widely known specialist within the home windows group
By Lee Purcell
Using FLASH personality Animation Studio innovations will show how Flash can be utilized to build fine quality, compact, vector-based personality animations for demonstrate on the internet or different media. via a chain of task-oriented, hands-on techniques, this booklet will show off all of the concepts to be had in Flash for developing personality animations and exhibiting characters opposed to dynamic backgrounds. Tweening, form and colour morphing, frame-by-frame animation, panning and zooming, sound synchronization, and different strategies could be lined and defined via examples.
By Adam Watkins
Carry professional-level 3D content material very quickly with this finished consultant to 3D animation with Maya. With over 12 years of teaching adventure, plus a number of award successful scholars less than his belt, writer Adam Watkins is the correct mentor to get you on top of things with 3D in Maya. utilizing a dependent and pragmatic process Getting began in 3D with Maya starts with simple concept of primary strategies, then builds in this wisdom utilizing useful examples and initiatives to place your new talents to the try. ready so you might study in an natural model, each one bankruptcy builds at the wisdom won within the past bankruptcy, displaying you all of the necessities of 3D in Maya, from modeling and UV structure, to texture production, rigging animating and rendering. As you move from venture to venture youll advance a robust arsenal of talents that mixed will shape a whole finish to finish approach to making entire initiatives in Maya. The accompanying site offers all of the instruments you want to increase your abilities. venture documents to accompany the sensible examples used during the textual content, so that you can paintings besides the examples. extra textures and types offers you the entire assets you want to commence making your individual initiatives very quickly in any respect.
By Mathieu Lavant