By John Arana
This e-book indicates you ways to create Flash
widgets with a number of the new beneficial properties brought in Flash CS4 and ActionScript
3.0. It additionally exhibits you the way effortless it's to make your widgets to be had on socialnetworking
sites like fb and MySpace, whereas whilst exploring
how to advertise and earn money off of them. the web is being “widgetized,”
don’t fail to notice this nice chance to be part of it!
Read Online or Download Creating Flash Widgets with Flash CS4 and ActionScript 3 PDF
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Additional info for Creating Flash Widgets with Flash CS4 and ActionScript 3
Refer to Figure 3-5 for visual aid while doing the following steps. 1. Return to the main timeline, name the existing layer robot, add a new layer below this, and name it room. Temporarily hide the robot layer by clicking the dot below the eye symbol in the Timeline Window. 0 41 2. Select the Deco Tool (U) which looks like the pencil tool with a bunch of dots around it. In the Properties Window under the Drawing Effect section, select Grid Fill in the combo box. 3. Now click the top left portion of the stage which should draw a grid of black squares across the whole stage.
Type stop(); in the Actions Window for both the 1st and 2nd keyframe of this layer. 8. Now add another new layer (Insert h Timeline h Layer) and name it labels. Then select the 2nd frame and add a keyframe by clicking Insert h Timeline h Keyframe. 9. Next select the 1st keyframe and name it awake and select the 2nd keyframe and name it asleep. Figure 4-1. The lifeless state of the robot when the user’s mouse is not over the movie. 0 51 10. You should now have three layers. Rename the remaining layer containing the eye, graphics, and select the 2nd frame.
1. Move the robot into a dance position for the 1st frame. 2. Select the next frame of each layer then add frames to them by selecting Insert h Timeline h Frame. 3. Now move the robot into a different dance position (remember the change in position will automatically create the keyframes). 4. Repeat steps 2 and 3 for the next 8 frames and you should end up with 10 frames of different dance positions. 5. Add a new layer (Insert h Timeline h Layer) above the others and name it actions, highlight frame 1 to frame 10, and add keyframes by selecting Modify h Timeline h Convert to Keyframes (F6).